The Acaeum notes the 1st printing of the ToEE supermodule as having textual errors. What quickly becomes apparent is that the T location numbering is… unhelpful. Neither of these are what the Acaeum notes describe. Below is a photo, underlining the text errors that identify a 1st print ToEE. World of Greyhawk, folio edition 3rd print — A thing of beauty.
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Post by Paul J. Privacy Terms. Quick links. Original cover artwork by Keith Parkinson. Last edited by Drexlorn on Wed Sep 20, am, edited 50 times in total. Last edited by jasonzavoda on Thu Nov 20, am, edited 1 time in total. If i do something like that i'll probably post it in the campaign journal. But to answer you quickly, i'm planning to start in Verbobonc at 1st level, have some city quests to go and then organize a caravan escort quest to Hommlet, one of these caravans which brings workers and materials to help construct Burne castle.
I also plan a bandit ambush on the road and such. Not impossible to see my players already level 2 or 2. I know how hard the temple will be so i don't mind giving them a little hedge. Under Elmo's description, some info on the number or value of gems he has is missing in T that was in T1. I think he's supposed to have 6 pearls worth gp each. Also, pulled from another recent thread here, in the intro text as the party is entering Hommlet in T it states: "A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them.
Ahead are thatched roofs and stone chimneys with thin plumes of blue smoke rising from them. ScottyG wrote: Also, pulled from another recent thread here, in the intro text as the party is entering Hommlet in T it states: "A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them. A 'shroom cabinet? I'd have to double check T1 to be sure.
With Falrinth, he dwells in the Temple, he possesses the Orb, he is listed on the Level 4 wandering monster tables as being on his way to visit Hedrack, he has rivals in the Temple.
Being an independant denizen of the labyrinth isn't a likely scenario. If he wasn't, at least pretending to be, a follower of the Temple, the Temple denizens would have chased him out by now. Keeping the Lolth reference, as is, won't really change things, but it does add another faction to a location already swarming with factions. My guess is that the notes that Gary gave Frank to work on contained a mix of very old and newer material. Falrinth's info contained references to Lolth, because when Gary wrote it, that was who he was going with.
Frank, not knowing the Lolth to Zuggtmoy history, took the notes at face value and did his best to incorporate them into the larger framework of the Temple. I could be wrong, and I'd love to find out more history, but that's how I think that Lolth reference survived into print. He came from the depth and never returned, enjoying his life much better up there.
Clearly a now independent faction if we can call it this way. More to come on this subject. He wants to become the leader of the temple and create his own kingdom of chaotic evil. But he is also a part of the temple organization. He has rivalries in the temple, so great that being defeated by the PCs and surviving would result in him having to flee. He reports to Hedrack. But he is chaotic and evil, which means everything and everybody else would be treated as tools to further his own ambition.
That doesn't mean that he is a true devotee. But he has to be talking the talk, otherwise the true devotees would have killed him.
Which leads into why he hasn't used the Orb. Using it identifies you to Zuggtmoy and Iuz. The fact that he possesses it is probably something he isn't ready to reveal. He does the same thing with two magic books he holds in his room afraid of opening them. Finally, reading his description and how he wants to control everything in the temple to build his own HQ of evil and surpass Iuz himself, i will say the guy is mad, totally mad Which leads me to think the only "real" devotion he has is about his own magnificient self.
Sounds fun. The fact that he would have no qualms about destroying anybody that interfered with his ambition makes him evil. My current pdf has this level missing and i need it to complete my zone control work here. Thank you! Are these listing ok to be posted here? Just asking to be sure Is there anybody out there?
I jump rope with it. The maps are fairly useless without the text, you are not offering them as your own, and you are not charging money or trading on the images to sell your own product. You are simply making a review of the material to better understand it. That is totally within the bounds of Fair Use. Look it up and you will see that this is exactly the sort of activity allowed by Fair Use.
So Drex, I say go for it. Or send them to me and I'll post them for you. The worst they can do is ask you to take them down. My guess, no one will say anything at all since you are well within the law. Your clear intent is scholarly and only serves to increase the desire to own the original. BTW good work here. Of all the TSR modules this one has a complicated history and needs to be examined to bring it to full fruition.
Futures Bright, Paul. Your work to this point has been nothing less than awesome and would be VERY helpful in the adventure timeline I'm putting together for my group. I hope you are giving serious consideration to this. Thanks in advance. You already have a few of them. Distance from Hommlett to Nulb is uncertain. But the roads on the map, and the danger markings, are non-sensical with the text descriptions. Moathouse Dungeon Level -- The key lists all directions backwards.
North should be south, East should be West, and vice versa. Note the upper level key matches the map. Thrown down works and razed building are shown on the map by X marks, which are non-existent. Temple, A. Escape Tunnel, p. This is shown going East on the map. But is described as going West. The position of the tunnel exit should be marked with an X on the area map, somewhere in the woods, but this is no where to be found.
Temple Interior, C 10, Dais and Throne, p. This is wrong on multiple levels. This same paragraph also states that the Orb of Golden Death is located in , while it is clearly in This should read A26 for the air node. Appendix D does not exist. Can Zuggtmoy enter after the lowest door is sundered, or only after all 4 doors are sundered? Can Zuggtmoy enter after the lowest door is sundered, or only after 3 doors are sundered?
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. To get the free app, enter your mobile phone number. Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil!
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The module was published by TSR, Inc. Reid novel and an Atari computer game, and the term is used by fans of the setting to refer to the fictional Temple itself. In the module T1 The Village of Hommlet , the player characters must defeat the raiders in a nearby fort, and thereafter Hommlet can be used as a base for the party's subsequent adventures. The adventurers travel through Hommlet and are drawn into a web of conspiracy and deception. The module is recommended for first-level characters, who begin the adventure "weary, weak, and practically void of money". While the town initially appears warm and hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.
AD&D Module T1-4 “Temple of Elemental Evil” – 1ST PRINT IDENTIFICATION
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited campaign adventure, featuring the ruins of the Temple of Elemental Evil, where a great evil broods and grows beneath its blasted stones. This is your chance to drive it back and scatter its force again. This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed.