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The Naval War College put on the truly historical Jutland game — using a version of the actual war College rules. John Ackerman, one of our resident Engineer gamers, took the role of Jellico. We used graphics from the out of print Jutland game blown up to about 4 inches long. This worked out really well resulting in ships that were easily handled, with the advantage of being able to record hits and torpedo salvo use with ball-tipped stick pins stuck into the balsa bases.
We used pipe cleaners bent into the desired path of ship movement to give orders and facilitate the movement of the ships along on the floor. If we had it to be done other, we would have just had the players draw the desired pass on a yellow sticky placed near the formation. The rules have been updated to reflect that. In typical fashion we used range sticks, but as Home Depot apparently no longer make dowels longer than 3ft, Michaels came through with a bundle of decorative bamboo rods, a bit under half an inch in diameter and about 80in 24, scale yards long.
These worked perfectly — light weight and just stiff enough not to bend when held out. With range marks every 10 inches to 50in and every 5 after that as effectiveness dropped off and negative DRMs to fire quickly accrue it was quick and easier to judge distances. To keep things moving, each squadron fired together at an enemy squadron, totaling the firepower points from the Jutland counters. This wide range of variation for a given firepower range depending on DRMs was a stark contrast to the NWC rules were fire did set amounts of damage with no die roll.
Both have advantages and disadvantages the historical pedigree of the NWC rules being a perfect match for a scholarly recreation. Battle cruier vulnerability to big gun fire was taken into acaount with a special die roll when a BC was hit and fired in the same turn.
Germans exploded on snake eyes, while the more vulnerable British did so on a 2 or 3. Demonstrating the historical accuracy of the rules, 2 British BCs exploded, right on cue though one was already little more than a hole in the ocean when it did so. This was indicated with a small pile of belched flame. I made the rookie umpiring mistake of not letting the players do more of their own combat resolution. The Destroyers and Light cruisers of the Battle Cruiser force lay smoke and the Heavies speed around it to engage at close range.
The German destroyer force uses the smoke to cover a quick approach and use the smoke to cover a turn of its own to break contact and speed toward the Main Body of he Grand Fleet and delay it. Meanwhile the High Seas Fleet deliberately closes. In hindsight had they closed at full speed they might have gotten their licks in on the British Battle Cruisers. Meanwhile the British Armored Cruisers and 5th Battle Squadron hot their heels, stress test their boilers to get o the fray.
It gets orders to heave hard to starboard to meet the German Destroyers when they emerge from behind the smoke. Our photographer had to leave about that time, the battle went on about another 30 minutes after that, the result ending up pretty much as you would expect — the British battle cruisers got mauled — 2 exploded and 2 others lost, but the Germans lost a lot of destroyers in the process of torpedo attacks to finis them off.
The British armored cruisers came around the smoke screen as it dissipates and ran right into the line of German pre-dreadnoughts.
Neither had the firepower to do a lot , but German torpedobooten got some lucky licks in and forced the British to turn away. The Pre-dreadnoughts were than mauled themselves by the British Light Cruisers. The Grand fleet was approaching in 4 columns, and started to mass that direction as well. The German Destroyers continued to the right, but the High Seas fleet doubled back to the left the smoke was gone by then. As the game ended it was looking like a near run thing whether the High Sea Fleet maneuver would have been able to race around and get past the Grand Fleet before it could be brought to battle or darkness fell.
The remaining British Battle cruisers and Light Cruiser squadrons, together with the 5th Battle Squadron had a decent chance of intercepting, but could it have taken the pounding of going against the entire German Fleet?
Would the Brits have succumbed to the temptation to throw their individual Battle Squadrons piecemeal to attrite the Germans — risking defeat in detail themselves? They are used here without profit for educational purposes. Did anyone post something recently about a replay of Midway? I was asked to write about it in my next column for Yaah! Sorry Peter! I did not hear anything. Not sure if he did it this year. Next year is 75 for Midway, so should be something big over at NWC!
I can probably dig outsome photographs if anybody is interested. This was timed to coincide with the publication of a couple of articles on Jutland and Dogger Bank by my colleagues. I understand there is to be a public Jutland game at the Leeds Armouries in November. I must try to get to that. Fantastic replay.. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.
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Skip to content. Home About Sources and Methods Terminology. The debate was not resolved! Share this: Twitter Facebook. Like this: Like Loading About Paul Vebber "If you read about something, you have learned about it. If you can teach something, you have mastered it. Designing a useful game about something however, requires developing a deep understanding of how it relates to other things.
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Take care Peter Sent with Good www. Paul Vebber says:. Eric Freiwald says:. Thanks for the after-action report. I would have loved to have been there. June 6, at Ian Horwood says:. July 29, at Mark Flanagan says:. September 13, at Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.
Jutland: World War I Naval Battle Game
All war games which the designers hope to sell to more than a small proportion of the public are bound to displease the purist. Playability requires the sacrifice of realism. Jutland is no exception. What follows is my creation of a modified game which more nearly places the players in the shoes of Jellicoe and Scheer in the year
avalon hill jutland expansion general
The Naval War College put on the truly historical Jutland game — using a version of the actual war College rules. John Ackerman, one of our resident Engineer gamers, took the role of Jellico. We used graphics from the out of print Jutland game blown up to about 4 inches long. This worked out really well resulting in ships that were easily handled, with the advantage of being able to record hits and torpedo salvo use with ball-tipped stick pins stuck into the balsa bases. We used pipe cleaners bent into the desired path of ship movement to give orders and facilitate the movement of the ships along on the floor. If we had it to be done other, we would have just had the players draw the desired pass on a yellow sticky placed near the formation. The rules have been updated to reflect that.