Quick Links. Download this manual. Table of Contents. This warranty covers all malfunctions that may occur from normal use. Damage caused by careless handling improper voltage connected, exposure to damp, abuse etc. The unit can only be returned for repair after agreement from Elektron.

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Quick Links. Download this manual. Table of Contents. This warranty covers all malfunctions that may occur from normal use. Damage caused by careless handling improper voltage connected, exposure to damp, abuse etc. The unit can only be returned for repair after agreement from Elektron. Customer covers cost of shipping of malfunctioning unit from customer to Elektron. A INP A MID A CTR The Machinedrum is a powerful and intuitive tool for creating percussion sounds and rhythm sequences.

The Elektron development team would like to take this opportunity to thank you for your choice of music creation tool. We hope that you will have a lot of fun while exploring the vast possibilities of the Machinedrum. It also traces its heritage to classic drum machines. The drum machine concept is more than 30 years old. Around the same time that Bob Moog released his first commercial synthesizer for keyboard players, the first consumer drum machines were also made available.

All reproduction without written authorization is strictly prohibited. The information in this manual may change without notice. Sets the volume for the main output and headphone jack. Used for indicating the current track in focus and for showing which tracks are triggered. Used for exiting the current menu and for deselecting options. The arrow keys. Used for menu navigation. LEVEL knob. Sets the overall volume level of the track in focus. A power supply is included with all MKII models.

It can be used all over the globe without the need of voltage converters using an appropriate power cord. When rack mounted, the unit occupies four standard height units plus whatever additional space is needed to accommodate cables plugged into the unit at the back.

Con- tact Elektron support or your nearest repair center. Turn off the machine when it is not in use. The main interface screen is shown below: The current tempo displayed with one decimal.

Four boxes showing the playback position in the pattern page. You can see the currently selected pattern in the lower left corner of the display. To play this pattern, simply press the [PLAY] key. The pattern will start playing and will loop once it reaches the end. The swing pattern can be changed using the [TRIG] keys, but for normal rhythm styles the default pattern is better left as it is.

The settings of effects are saved in the kit as well. Once you have entered a column, it will be highlighted and now you can use [UP] and [DOWN] to choose from the available options. The mute relation is used for interleaving drums, such as open and closed hi-hats which are supposed to stop the sound of each other when played. The settings are placed in the machine copy buffer. The track effects consist of individual effects for every track. EQF controls which center frequency that will be affected by the EQ gain.

EQG controls the EQ gain. If set to a negative value, the volume of the frequency centered around the EQF parameter will be reduced. FLTQ controls the filter quality Q parameter. The Q value controls how much the volume is boosted around the low pass and high pass filter cut off frequencies. Instead, use the VOL parameter. Here you control the stereo pan for the main stereo outputs. The default value is 0, which places a sound in the center.

Some of its functionality can resemble tape loops and solid state CCD delays. The delay time is synced to the tempo setting. TIME controls the actual delay time.

DVOL is the delay to reverb level parameter. PF is the parametric EQ frequency parameter, that is the center frequency of the paramet- ric EQ band.

The speed of the LFO is synchronized to the global tempo. A mix control allows the output to be set to any mix between the two waveforms. SHMIX is a balance control. At its maximum, only modulation by the SHP2 waveform is used. It is designed to be an inspirational tool for pattern based rhythms. The sequencer is designed both for live and studio use.

The patterns can either be trigged individually from the user interface, trigged by MIDI commands or they can be linked together to form a song. Then select a pattern as described below. Load a kit that you want to use. Note that CTRL machines are not affected by this function as active track or otherwise. In its default state, the 16 [TRIG] keys represent 1 bar of 16th notes.

To stop recording, press [STOP]. To exit recording but keep the sequencer playing the pattern, press [PLAY]. Then press [PLAY] to clear the track. Select the pattern you want to clear. Then press [PLAY] to clear the pattern. This can be disturbing if you want to work with mutes at the same time as you want to access the sound parameters. Note though that all swing tracks use the same percent- age of swing. Below is a figure illustrating how notes are affected by various amounts of swing.

You can copy, paste, clear and undo swing patterns and tracks. Press and hold the [TRIG] key for the step where you want to add a lock. The slide is always com- pleted exactly when the next position with a drum trig is reached. Page Song Mode Accurate playback of a song depends on the patterns it uses being unchanged since saving.

Otherwise the song might sound differently. To start the playback of a song, press [PLAY]. Pressing [PLAY] again pauses the play- back. To stop the playback, press [STOP]. This is where you arrange your patterns into a song. You can edit the song while it is playing. The two filled arrows on each side of one of the steps are the song position pointers.

The default start of a pattern is always zero. This means it will start to play from the begin- ning. A set of infinite loops can be very useful in a live setting. The multiple global setups are useful for using the Machinedrum in more than one setup. You can have one setup for studio use and another for live use, or maybe several different setups for dif- ferent parts of your live set.

Follow these steps to set the MIDI base channel. The unit will only make sounds when trigged by incoming MIDI data. Make sure that the device you are sending the data to is ready and waiting. See the figure below for an example of what the connec- tions could look like when receiving sysex data from a computer.

The ROM machines keep the samples in memory even after the unit is switched off. When the unit is turned on the samples stored in the ROM machines will be loaded instantly. The bar below the text shows the progress of each sent sample. Playback of the sequencer will be halted. When the bar has been filled up the sample has been transferred. Set the program you are using to receive the samples with to listen for incoming data.


Elektron Machinedrum User Manual

I grew up on the RM1X and graduated to the RS, purchased two and with these two babies, a mixer and external effects created a live set. In those days I would read Sound on Sound and lust after the Machinedrum. After years of tragedy and only just now getting time to peruse music again I decided to make some hefty purchases. First the Analogue Keys. I found a bargain and grabbed it. From the little I have played with it, it seems like I will enjoy this synth.


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