BMS 4. The PDF is also available on Lulu if you wish to have one printed and delivered worlwide: updated for 4. The PDF remains available by clicking on the right download. Download PDF:.

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You should consider the Dash one as a work in progress. It was started during BMS beta testing and updated to reflect the release version changes.

It may already be outdated from the current beta BMS version but will be updated shortly after each release. Change 0: V0. Adapted changes for 4. Changed structure of chapters. The DED scratchpad CNI page T-ILS page A-LOW page STPT Steerpoint page CRUS Cruise page TIME page MARK page FIX page A-CAL page COM1 Override Mode COM2 Override Mode IFF page LIST page The ICP Thumbwheels Menu page Sensor of Interest SOI HSD page TEST page.

SMS page TFR page DTE page FLCS page. FLIR page WPN page TGP page HAD page BLANK page RCCE page FCR page Exhaust nozzle Engine Oil System Engine Anti-Ice system Engine instruments Ground operations Fuel pumps Fuel pressurisation Fuel quantity indicating system. External fuel Transfer switch Fuel checks Fuel imbalance Roll FLCS Yaw FLCS Gun compensation Digital Backup DBU Asymmetrical loading Nose Wheel Steering Wheel brakes Speed brake System Attitude Hold Pitch Heading Select Roll Attitude Hold Roll Steering Select Roll Autopilot limits DBU ON With Full Internal fuel, the GW is approximately lbs.

The Max Take-Off weight is lbs. The D model has a smaller aft fuselage A fuel capacity because of the second cockpit lbs The F can carry 3 external fuel tanks: 2 wing tanks of Gallon lbs each and a centreline Gallons tank lbs Total fuel weight with three external tanks is thus lbs. We also have the capability to load Gallons wing tanks but it is rarely done. You may encounter TEs with Conformal Fuel tanks and these are considered internal tanks but bear in mind that the BMS fuel gauges are not optimized for this configuration.

Most of your flight will be done with a full load of internal fuel and 2x Gallons wing tanks. The F has no capability to vent fuel overboard.

Air to Air refuelling is provided through an AR point on top of the fuselage. This means that basically you can land the aircraft at any weight as long as the runway is long enough to accommodate the longer landing roll.

Aircraft speeds Max Undercarriage speed is knots. The F does not have a true corner velocity. It has a corner plateau from to knots that produces good turn rate based on available G.

Manoeuvre speed is knots. The F cockpit is made up of the left console, left auxiliary console, centre panel, right auxiliary console and right console. The left and right console are mainly used for start-up and ground ops, the auxiliaries and centre panels are mostly used in flight. All primary system management can be set through those.

More info can be found in the BMS 4. Each button or knob can be interfaced with the keyboard or with the mouse. When interfacing switches with the keyboard, we use specifics key callbacks for that switch. They can be toggles, full states position switches, push button press, push button release. All active 3Dswitches can also be interfaced with the mouse. In this case, we use the 3D button hotspot on the 3D cockpit and the mouse buttons.

Hotspots are displayed in the 3D cockpit with a change of cursor colour. When your mouse cursor reaches a hotspot, it turns green, signalling the hotspot presence for the switch. Usually moving the switch in one direction is made by depressing the left mouse button and moving it in the other direction is made with the right mouse button. The same is true for push buttons; they can be depressed with a mouse button and released with the other button.

Rotaries are usually incremented with the left mouse button and decremented with the opposite mouse button. When the mouse is placed over a knob featuring that implementation, the cursor will display a rotating effect signalling that the mouse wheel can be used. This is much faster than using the old mouse button increment.

This chapter will review all cockpit panels and explain functionality of each one. We will start on the far left of the cockpit and move toward the right console. A red covered switch on cockpit panels means that this switch is not implemented in BMS. It has thus no key callback and no mouse hotspot.

At the end of each panel paragraph, you will also find a list of the relevant key callback for that panel. That will hopefully help a lot using the correct callbacks when one function needs to be programmed. A full explanation of callbacks can be found on the BMS 4. It tests the illumination of all warning, caution, indicator lights, the Landing Gear warning Horn and all voice messages in sequence.

When depressed the pointer on the oxygen gauge should decrease to zero and when passing 0.


Player manuals for to the Falcon 4.0 flight simulator






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