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Collecting books from the Traveller RPG involves collecting books from multiple publishing companies and using several different rules systems. Classic Traveller is the original game created by the Game Designers Workshop in and continued until , while MegaTraveller was a version of the game published by Game Designers Workshop from to , while Traveller: The New Era was published by GDW from to using Twilight rules. The common thread in all of these systems is Marc Miller, who created the game in the first place.
When the Game Designers Workshop fell apart in , Traveller became the property of Marc Miller and he published his own updated version of the game, though Miller claims the game was rushed and therefore suffered from editing issues. These four versions of the game sometimes are called T1, T2, T3, and T4 by fans. Building a collection of Traveller books can be a daunting and confusing task for some collectors.
Given the proliferation of Traveller roleplaying games, there are going to be a lot of books to collect. I'll try to give some of the hardest-to-find or most coveted game modules out there below. The Traveller box set was the original game rulebook published in These books are fragile, and the set is hard to find and very collectible. Sets of these ships continue to be a favorite with collectors, who use them for Traveller games and other space battle games.
FTAS included a issue run over its 6-year publication schedule and remains a collectors item. A periodical named Challenge continued the numbering system from issues 25 to 33, while a magazine under the title "JTAS" continued an alternate numbering system for their own issues 25 and Only five issues were published, but these publications included articles by Marc Miller on playing Traveller.
For example, High Passage 5 had an article on planetary government by Miller. All five magazines are collectors items. Sword of the Knight held a license to publish Traveller material back in the day. Sword of the Knight produced 13 "Traveller Chronicle" publications from to and closed its doors in Some of the Mongoose Publishing releases of Traveller books are worth adding to your collection.
These are the current game books which hold high retail value at the moment and are well-reviewed, though it's hard to say if they'll stand the test of time and become collectors items. I recommend them, because they're good products. This book isn't good for just Traveller , but all space sci-fi games you'll ever play. Central Supply Catalogue is an equipment and weapons book for Traveller characters.
This is essential if you are a player in a contemporary Traveller campaign, but it also can be used by people in any other space travel roleplaying game. All Rights Reserved. This page was last modified on January 1,
How to Collect the Traveller Roleplaying Game
RPG Reference Home. What's New Questions? Sell us your stuff! Many voices and many visions can be seen throughout the various versions of this game. If you like science fiction role-playing, surely there is a setting here for you somewhere.
Traveller is a science fiction role-playing game , first published in by Game Designers' Workshop. Marc W. Characters typically journey between various star systems and engage in activities such as exploration, ground and space battles, and interstellar trading. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. Key features derived from literary sources are incorporated into Traveller in all its forms [ citation needed ] :. Traveller uses a lifepath-style system for character generation. Characters get their skills and experience in a mini-game, where the player makes career choices that determine the character's life right up to the point before adventuring begins.